llll Tutorial ver.2: 2: Detailing: character.
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I use the same procedure, same brush and same settings to detail CG most of my stuff. The brush I use is circled below, Airbrush Hard Round, with minimized min diameter, about 40% opacity. My usual procedure is: choose one shade for shadows and darken out the main shadows in a more refined way based on the rough shading plan I have prepared, then eyedrop around to lighten some areas of the dark shadows and darken some areas of the unshadowed. I have a terrible habit of choosing colours of no contrast, so I usually repeat this procedure a few times with darker and darker shades until I think it's ok. This illustration features a few different textures. Here are some selections of my colouring process. In no particular preferred order.

1. Hair: Choosing brush --> define shadows --> blend and vary the darkness of shadows --> adding other tones according to ambient lighting (in this case, some blue) --> slight highlights. Notice how the gradient from the rough colour plan helped give dynamics even to the unshaded area, so it would not look flat.

 

 

 

 



2. Cotton-ish shirts: a small show of how I work my brush strokes. Note that I would've used eyedrop in between brush strokes to create the dynamics within the shadow.

 


3. Sweater/textured clothes: Since they're a bit thicker and has some sort of texture, I don't make their shades as clearcut as the one above. So in addition to drawing the shadows, I also blend the 2 shades a lot more smoothly in comparison to the rest of my shading. In this picture I have also added slight highlights at the edges of these materials, to use the light to show their fluffiness and textures. These highlights are just dotted on at various places after shading.

 

 


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